Answer by Jonesy19
I finally debugged the issue and have come up with a workaround (though, I'm not really sure what the exact cause is. I think it might might actually be a bug in Unity. Anyways, it deals with the...
View ArticleAnswer by Kazenojin
I think i got it. Go to renderer in your particle system and change Order in Layer to amount u need. Works for me perfectly. ![alt text][1] [1]: /storage/temp/82354-screenshot.png
View ArticleAnswer by BomboBombom
I had a similar issue with Canvas where particles would render above my UI, even if I put the particle system at a sorting layer that was under the UI. I solved this by changing the sorting order layer...
View ArticleAnswer by ak1337
Came here looking for an answer to the same problem. Sorting Layers seemed to have no effect on the particle system. i was trying to use a Cone shaped particle system emitter, but that cone was pointed...
View ArticleAnswer by gkomaragunta
I **know this is an old thread, i'm putting a work around here:** *Alternatively, you can specify when your particle system has to be rendered. You can check the particle systems rendering order in...
View ArticleAnswer by BonusB
I had a similar problem but my particles only appear in the scene and not the game.
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